This easy example explains a few basic concepts of pixel art: • a bunch of similar pixels can be taken as a single element; • the shape of these groups is of low importance at distance; • a short-paletted puzzle art dwells in a clever positioning; • the noise that generated the images is *the* art intention; • dithering and AA are greedy techniques as surface and hues; • a 8x8 grid has enough bits -64- for many figurative images; • "before raising mountains, learn from their 'sand grains'". Approximate descriptions and titles for these small pictures: • animals (x5): [row 1=] #1 camel, #2 crab, #3 crocodile, #4 gorilla, #5 turtle; • birds (x7): #6 dodo, [row 2=] #7 duck, #8 hummingbird, #9 ostrich, #10 pigeon, #11 swan, #12 turkey; • characters (x7): [row 3=] #13 diver1, #14 diver2, #15 elf, #16 flutist, #17 gringo, #18 kicker, [row 4=] #19 runner; • faces (x2): #20 eyes, #21 face; • items (x10): #22 chain, #23 clips, #24 grave, [row 5=] #25 lighter, #26 magnet, #27 spring, #28 switch, #29 tile, #30 toy, [row 6=] #31 wc; • vegetation (x2): #32 cactus, #33 sprout; • worms (x3): #34 earthworm, #35 leech, #36 spermatozoon. 2 additional rules: 2 pairs of 'magnets' (ani. "dp" and "la") besides the "d-p-l-a" order (the last frame = balance point). 2016 2017 dpla